Here is a collection of asp code I used across many projects. It’s kind of a mix-mash of useful functions for ASP web page development. I’m releasing it as open source – hopefully it’ll help any ASP web editors that can use it! Sorry that I didn’t document it perfectly, but hopefully I left enough [...]
Here is a product that is used by a number of organizations to track their to-dos and deliverable. I wrote it back in 2002 (in two weeks), so I realize it’s not a fully polished product. There have been over 10 installations of this, and I’ve found I just don’t have the time to [...]
We went White Water Rafting this last weekend, and I thought I’d use the lack of internet in West Virginia to try to learn some video editing techniques.
I remixed the video from our White Water Rafting trip and added some effects and transitions using iMovie. It took me a while to get used to the [...]
Legal Notice: This is not a serious site!
This week, I took a ScrumMaster training couse for software production and management. Scrum is taken from the Rugby term where everyone jumps in a pile and wrestles for the ball. I really liked many of the concepts and approaches to group software artistry.
I’ve been on [...]
We finished our first batch of wine this week, and will hopefully start on some more soon. Here’s a chronicle of our adventures: http://pugsfoodtravel.com/
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We are currently working on the “Internet Enabled Social Patrolling” research project. We’re really looking at how you can help augment professional networks with mobile tools like iPhones.
Here’s our public page, and a link to a briefing about the project
Although this application is being developed for an internal application, the architecture was designed to [...]
A video posted with a voice-over describing details of the game:
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For my GMU IT821 class project, I built a serious game to test out some Cloud Computing algorithms. Each blue box represents a server, and the gmae is running at approximately 100x normal speed. If you play the game, walk using the “WASD” keys, and add users with the H (2 users), J (20 users), [...]
Here’s the TorqueScript for the mining robots from MoonBaseOne.
It has some slick AI-like routines in it that are exhibiting some emergent behavior. These robots find areas with good resources, and can communicate them to others if they have a “wifi” card. Also, robots can receive upgrades that improve their performance.
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I’ve released the source code for making your own quizes using Torque. This is Creative Commons, meaning that anyone can use it without required payment. I’ve posted a zip file with instructions on how to add it to your game here.
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OK, I got a little ambitious this weekend, and knocked out a ton of bug fixes for the MBO game. Here’s Version 4 for download (sorry, only for PC – there were too many engine fixes that I lost track of, and can’t go back to rebuild for both platforms). I promise that future games [...]