Posted August 1st by Jay Crossler in Code, FOGE, Games, Volunteering, Web
I’ve posted an updated version of the Orrery Torquescript library. Thanks for all of the great feedback. This new version has a few features:
Fully Object Oriented, so you can add multiple orreries or systems
Renders correct positions of the moon
Has a datetime object to show the current universal epoch (date/time)
Allows for different animation speeds [...]
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An interview with me was just posted on the GarageGames website. Garage Games is the company that makes the excellent Torque Game Engine and Torque 3D that I’ve posted a number of resources for. They were extremely kind and donated free copies of there software for s to use in making games for [...]
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Posted July 20th by Jay Crossler in Code, FOGE, Games, MoonBaseOne, Web
Happy 40th anniversary of the Moon landing!
In honor of this auspicious occasion, I’m releasing a new “Orrery” resource for the Torque programming language. This isn’t yet a full-fledged game, rather just a library of celestial mechanics.
I wrote the instructionsfor integrating within Torque 3D (which is currently in a closed Beta) — this is [...]
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Posted March 12th by Jay Crossler in Code, Games, MoonBaseOne
Here’s the TorqueScript for the mining robots from MoonBaseOne.
It has some slick AI-like routines in it that are exhibiting some emergent behavior. These robots find areas with good resources, and can communicate them to others if they have a “wifi” card. Also, robots can receive upgrades that improve their performance.
People who looked at this item [...]
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Posted February 7th by Jay Crossler in Code, Games, MoonBaseOne
I’ve released the source code for making your own quizes using Torque. This is Creative Commons, meaning that anyone can use it without required payment. I’ve posted a zip file with instructions on how to add it to your game here.
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Posted February 7th by Jay Crossler in FOGE, Games, MoonBaseOne
OK, I got a little ambitious this weekend, and knocked out a ton of bug fixes for the MBO game. Here’s Version 4 for download (sorry, only for PC – there were too many engine fixes that I lost track of, and can’t go back to rebuild for both platforms). I promise that future games [...]
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Posted July 14th by Jay Crossler in Code, FOGE, Games, MoonBaseOne
For the past year, I’ve been running a team of developers that have been building a game to teach kids about space. Come check out the discussion, see code samples, or help out by volunteering!
http://moonbaseone.blogspot.com/
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Source code to make your own “Lunar Academy”
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Posted July 12th by Jay Crossler in FOGE, Video Editing
Check out this new video with awesome voice work by Peter Wylie, and excellent editing by Jason Tugman.
http://www.youtube.com/watch?v=qjgsrqFAHJk
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Posted May 30th by Jay Crossler in Class, Games, Volunteering
Update: This has been helpful in forming the new Game Design Undergraduate degree at George Mason University. Enroll now!
I’ve posted some of my Game Design presentations online, check them out. I’ve volunteered with GMU to help establish some courses in this area. It’s very exciting to see universities engaging in this emerging field!
People who looked [...]
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