We Create Games

Now viewing everything in Games

StarPad JavaScript Star viewer

Posted June 14th by Jay Crossler in Code, Games, iPhone, Web

Here’s the Github Source for a JavaScript viewer that uses the Three.JS library to render stars using only JavaScript. I added a number of CameraControl changes that listens for JavaScript mousemove events and rotates or moves the camera accordingly. this.rotateAroundPoint = function (angDist, axis) { angDist *= (Math.PI / 180); var cCamera = this.camera.position; var [...]


READ ON »

HTML5 Map Tile JavaScript Game Engine, Part 1

Posted November 29th by Jay Crossler in Code, Games, iPhone, Maps, Web

Last month, I saw one of the most inspiring JavaScript projects on the web!  The Isogenic Engine is a game library written in HTML5 that can be used to build games on top of – this means that advanced Flash-like isometric games that run on the iPhone/iPad/Android can all run efficiently at fast speeds and [...]


READ ON »

JavaScript HTML5 Image Caching

Posted November 20th by Jay Crossler in Code, Games, iPhone, Media, Web

I’ve been focusing on HTML5 over the past year, and am beginning to unravel it’s inner secrets. One of the most interesting concepts is the dynamic tension between native apps and web apps for mobile devices. Categories of Mobile Apps Mobile applications provide huge opportunities and some risks for the developers via common middleware, GUI, tools for [...]


READ ON »

Orrery Game: ver 2

Posted August 1st by Jay Crossler in Code, FOGE, Games, Volunteering, Web

I’ve posted an updated version of the Orrery Torquescript library. Thanks for all of the great feedback. This new version has a few features: Fully Object Oriented, so you can add multiple orreries or systems Renders correct positions of the moon Has a datetime object to show the current universal epoch (date/time) Allows for different [...]


READ ON »

Interview on GarageGames

Posted July 21st by Jay Crossler in FOGE, Games, Life, MoonBaseOne, Video Editing, Volunteering, Writing

An interview with me was just posted on the GarageGames website. Garage Games is the company that makes the excellent Torque Game Engine and Torque 3D that I’ve posted a number of resources for. They were extremely kind and donated free copies of there software for s to use in making games for kids. The [...]


READ ON »

Orrery – 3D Planet simulator

Posted July 20th by Jay Crossler in Code, FOGE, Games, MoonBaseOne, Web

Happy 40th anniversary of the Moon landing! In honor of this auspicious occasion, I’m releasing a new “Orrery” resource for the Torque programming language. This isn’t yet a full-fledged game, rather just a library of celestial mechanics. I wrote the instructionsfor integrating within Torque 3D (which is currently in a closed Beta) — this is [...]


READ ON »

Cloud Computing Game Vid

Posted May 11th by Jay Crossler in Class, Games, Video Editing, Web

A video posted with a voice-over describing details of the game: People who looked at this item also looked at… Cloud Computing paper Interview on GarageGames Mining Robots control code Orrery Game: ver 2 New MoonBaseOne game Related items Cloud Computing paper Interview on GarageGames Orrery – 3D Planet simulator HTML5 Map Tile JavaScript Game [...]


READ ON »

Cloud Computing paper

Posted May 7th by Jay Crossler in Class, Code, Games

For my GMU IT821 class project, I built a serious game to test out some Cloud Computing algorithms.  Each blue box represents a server, and the gmae is running at approximately 100x normal speed. If you play the game, walk using the “WASD” keys, and add users with the H (2 users), J (20 users), [...]


READ ON »

Mining Robots control code

Posted March 12th by Jay Crossler in Code, Games, MoonBaseOne

Here’s the TorqueScript for the mining robots from MoonBaseOne. It has some slick AI-like routines in it that are exhibiting some emergent behavior.  These robots find areas with good resources, and can communicate them to others if they have a “wifi” card.  Also, robots can receive upgrades that improve their performance. People who looked at [...]


READ ON »

Source code to make your own “Lunar Academy”

Posted February 7th by Jay Crossler in Code, Games, MoonBaseOne

I’ve released the source code for making your own quizes using Torque. This is Creative Commons, meaning that anyone can use it without required payment. I’ve posted a zip file with instructions on how to add it to your game here. People who looked at this item also looked at… New MoonBaseOne game Mining Robots [...]


READ ON »

New MoonBaseOne game

Posted February 7th by Jay Crossler in FOGE, Games, MoonBaseOne

OK, I got a little ambitious this weekend, and knocked out a ton of bug fixes for the MBO game.  Here’s Version 4 for download (sorry, only for PC – there were too many engine fixes that I lost track of, and can’t go back to rebuild for both platforms).  I promise that future games [...]


READ ON »