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Orrery Game: ver 2

Posted August 1st by Jay Crossler in Code, FOGE, Games, Volunteering, Web

I’ve posted an updated version of the Orrery Torquescript library. Thanks for all of the great feedback. This new version has a few features:

Fully Object Oriented, so you can add multiple orreries or systems
Renders correct positions of the moon
Has a datetime object to show the current universal epoch (date/time)
Allows for different animation speeds [...]


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Interview on GarageGames

Posted July 21st by Jay Crossler in FOGE, Games, Life, MoonBaseOne, Video Editing, Volunteering, Writing

An interview with me was just posted on the GarageGames website. Garage Games is the company that makes the excellent Torque Game Engine and Torque 3D that I’ve posted a number of resources for. They were extremely kind and donated free copies of there software for s to use in making games for [...]


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Orrery – 3D Planet simulator

Posted July 20th by Jay Crossler in Code, FOGE, Games, MoonBaseOne, Web

Happy 40th anniversary of the Moon landing!
In honor of this auspicious occasion, I’m releasing a new “Orrery” resource for the Torque programming language. This isn’t yet a full-fledged game, rather just a library of celestial mechanics.
I wrote the instructionsfor integrating within Torque 3D (which is currently in a closed Beta) — this is [...]


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Cloud Computing Game Vid

Posted May 11th by Jay Crossler in Class, Games, Video Editing, Web

A video posted with a voice-over describing details of the game:

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Orrery – 3D Planet simulator
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Orrery Game: ver 2

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Cloud Computing paper
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Cloud Computing paper

Posted May 7th by Jay Crossler in Class, Code, Games

For my GMU IT821 class project, I built a serious game to test out some Cloud Computing algorithms.  Each blue box represents a server, and the gmae is running at approximately 100x normal speed. If you play the game, walk using the “WASD” keys, and add users with the H (2 users), J (20 users), [...]


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Mining Robots control code

Posted March 12th by Jay Crossler in Code, Games, MoonBaseOne

Here’s the TorqueScript for the mining robots from MoonBaseOne.
It has some slick AI-like routines in it that are exhibiting some emergent behavior.  These robots find areas with good resources, and can communicate them to others if they have a “wifi” card.  Also, robots can receive upgrades that improve their performance.
People who looked at this item [...]


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Source code to make your own “Lunar Academy”

Posted February 7th by Jay Crossler in Code, Games, MoonBaseOne

I’ve released the source code for making your own quizes using Torque. This is Creative Commons, meaning that anyone can use it without required payment. I’ve posted a zip file with instructions on how to add it to your game here.
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New MoonBaseOne game

Posted February 7th by Jay Crossler in FOGE, Games, MoonBaseOne

OK, I got a little ambitious this weekend, and knocked out a ton of bug fixes for the MBO game.  Here’s Version 4 for download (sorry, only for PC – there were too many engine fixes that I lost track of, and can’t go back to rebuild for both platforms).  I promise that future games [...]


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Star Wars Chess

Posted November 12th by Jay Crossler in Facebook, Games

I’m trying out some multiplayer game algorithms for development in a small mobile game.  Unfortunately, my OCD started acting up and I instead concentrated on building the game rather than the multiplayer algorithms.  I also spent way too much time learning object-oriented Flash.
Here’s my take on a “circular chess” board, like the one from Star [...]


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MoonBaseOne dev blog

Posted July 14th by Jay Crossler in Code, FOGE, Games, MoonBaseOne

For the past year, I’ve been running a team of developers that have been building a game to teach kids about space.  Come check out the discussion, see code samples, or help out by volunteering!
http://moonbaseone.blogspot.com/
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Source code to make your own “Lunar Academy”
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My Game Design Course

Posted May 30th by Jay Crossler in Class, Games, Volunteering

Update: This has been helpful in forming the new Game Design Undergraduate degree at George Mason University.  Enroll now!
I’ve posted some of my Game Design presentations online, check them out.  I’ve volunteered with GMU to help establish some courses in this area.  It’s very exciting to see universities engaging in this emerging field!
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