Posted June 14th by Jay Crossler in Code, Games, iPhone, Web
Here’s the Github Source for a JavaScript viewer that uses the Three.JS library to render stars using only JavaScript. I added a number of CameraControl changes that listens for JavaScript mousemove events and rotates or moves the camera accordingly. this.rotateAroundPoint = function (angDist, axis) { angDist *= (Math.PI / 180); var cCamera = this.camera.position; var [...]
READ ON »
Posted June 13th by Jay Crossler in Code, iPhone, Maps, Web
I love space and astronomy. I’ve been using these as ways to teach myself matrix math and some of the advanced astrophysics that i just didn’t grasp the first time I’d taken courses on them in college. Maybe I went to a hard school, or maybe I’m just a late bloomer, but I’m finding that [...]
READ ON »
Posted November 29th by Jay Crossler in Code, Games, iPhone, Maps, Web
Last month, I saw one of the most inspiring JavaScript projects on the web! The Isogenic Engine is a game library written in HTML5 that can be used to build games on top of – this means that advanced Flash-like isometric games that run on the iPhone/iPad/Android can all run efficiently at fast speeds and [...]
READ ON »
Posted November 20th by Jay Crossler in Code, Games, iPhone, Media, Web
I’ve been focusing on HTML5 over the past year, and am beginning to unravel it’s inner secrets. One of the most interesting concepts is the dynamic tension between native apps and web apps for mobile devices. Categories of Mobile Apps Mobile applications provide huge opportunities and some risks for the developers via common middleware, GUI, tools for [...]
READ ON »
Posted November 15th by Jay Crossler in Media, Web, Writing
The League of American Communications Professionals (http://www.lacp.com/) has awarded us 3rd place in the 2010 Global Communications Spotlight Award! My co-worker Julia High put together most of the issue (including heavy editing of my section!) and deserves congratulations. The article I wrote is posted on our page here, and is one of the 10 articles [...]
READ ON »
Posted February 4th by Jay Crossler in iPhone, Maps, Media, Web
I’ve been asked to build a mobile strategy and prototype for the Tysons Corner area of Northern Virginia. One of the problems is that Tysons is (combined between Tysons I and Tysons II) one of the two largest malls in the country. Surrounding it is the intersection of four major roads, along with dozens of [...]
READ ON »
Posted January 29th by Jay Crossler in Code, Home Automation, iPhone, Life, Pugs, Web
(check out the above Chumby tiger cover here) (built on previous Chumby iRemote post here) Overview This past month, I extended the web server on my older-style Chumby to add a lot of functionality to my house. For a while, I’ve wanted to automate a number of my home systems – X10 to control our [...]
READ ON »
Posted August 1st by Jay Crossler in Code, FOGE, Games, Volunteering, Web
I’ve posted an updated version of the Orrery Torquescript library. Thanks for all of the great feedback. This new version has a few features: Fully Object Oriented, so you can add multiple orreries or systems Renders correct positions of the moon Has a datetime object to show the current universal epoch (date/time) Allows for different [...]
READ ON »
Posted July 20th by Jay Crossler in Code, FOGE, Games, MoonBaseOne, Web
Happy 40th anniversary of the Moon landing! In honor of this auspicious occasion, I’m releasing a new “Orrery” resource for the Torque programming language. This isn’t yet a full-fledged game, rather just a library of celestial mechanics. I wrote the instructionsfor integrating within Torque 3D (which is currently in a closed Beta) — this is [...]
READ ON »
Posted June 19th by Jay Crossler in Code, iPhone, Maps, Video Editing, Web
I love HTML5! HTML5 is brand new – just available on a few browsers. The new features, especially the use of local SQL databases and canvases bring so much power to web application development. Before, things that you needed a full web server are now doable all within the browser. I think this is a [...]
READ ON »
Posted June 18th by Jay Crossler in Code, iPhone, Maps, Web
For the third post in this series, I’ll be showing how to do some pretty advanced iPhone applications using Mobile Safari and HTML5. These should all work on the latest OS3 that came out today. What’s special about these is that they are not actual “Apps” that get loaded to your phone from the app [...]
READ ON »