We Create Games

February 4th

I’ve been asked to build a mobile strategy and prototype for the Tysons Corner area of Northern Virginia.  One of the problems is that Tysons is (combined between Tysons I and Tysons II) one of the two largest malls in the country.  Surrounding it is the intersection of four major roads, along with dozens of [...]

January 29th

(check out the above Chumby tiger cover here)

(built on previous Chumby iRemote post here)
Overview
This past month, I extended the web server on my older-style Chumby to add a lot of functionality to my house. For a while, I’ve wanted to automate a number of my home systems – X10 to control our home lights [...]

January 24th

I’ve been working on putting together an “Army App Store” to give to a few soldiers for testing. I’ve been trying to think of what apps would be best to install on SmartPhones that would have the most utility to soldiers in the field. One of the biggest misconceptions that people have is [...]

August 1st

I’ve posted an updated version of the Orrery Torquescript library. Thanks for all of the great feedback. This new version has a few features:

Fully Object Oriented, so you can add multiple orreries or systems
Renders correct positions of the moon
Has a datetime object to show the current universal epoch (date/time)
Allows for different animation speeds [...]

July 21st

An interview with me was just posted on the GarageGames website. Garage Games is the company that makes the excellent Torque Game Engine and Torque 3D that I’ve posted a number of resources for. They were extremely kind and donated free copies of there software for s to use in making games for [...]

July 20th

Happy 40th anniversary of the Moon landing!
In honor of this auspicious occasion, I’m releasing a new “Orrery” resource for the Torque programming language. This isn’t yet a full-fledged game, rather just a library of celestial mechanics.
I wrote the instructionsfor integrating within Torque 3D (which is currently in a closed Beta) — this is [...]

June 19th

I love HTML5! HTML5 is brand new – just available on a few browsers. The new features, especially the use of local SQL databases and canvases bring so much power to web application development. Before, things that you needed a full web server are now doable all within the browser. I [...]

June 18th

For the third post in this series, I’ll be showing how to do some pretty advanced iPhone applications using Mobile Safari and HTML5. These should all work on the latest OS3 that came out today. What’s special about these is that they are not actual “Apps” that get loaded to your phone from [...]

June 17th

Thanks to a great suggestion by AbigailG, I’ve updated the Flickr Proxy I wrote to search on dates as well as tags. I’ve found this improves the quality of the images returned. Great idea, and the code is zipped up here.
You can replace the ws.php into the previous Nearly1 example and you’ll get [...]

June 16th

The new iPhone OS3.0 will be coming out soon, and one of my favorite features is updating Mobile Safari to have much better support for HTML5. HTML5 is still in draft, but basically makes HTML much smarter and more powerful – by adding features like GeoLocation, 3D-animations, Offline Storage, and more.
This is the first [...]

June 16th

For my birthday this year, a bunch of my coworkers bought me a Chumby! These cool little devices are a cross between an iPod Touch and a Beanbag. They are completely open source (hardware and software), and are very hackable.
Here are a few resource that many people use:

Chumby Tricks
Chumby Forums

One of the coolest [...]